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Still Life

Students in Principles of Visualization (DIGM3010) are getting their first formal experience in 3D. They are modeling, texturing, lighting, and rendering out this still life in 3D.  

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Level Design

These are in-game recordings of some game levels designed in the Level Design class. Student model, texture, and light the levels, and use dynamics and dynamic lighting. The Unreal SDK and Kismet are...

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Interior Renders

Students in DIGM3120, 3D Rendering and Lighting, do some modeling, UV map, texture and light these scenes. They are using Global Illumination, Final Gather, and Image-Based Lighting in some cases.  

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3D Render Exercise

This is a lighting and texturing exercise in DIGM3120, 3D Rendering and Lighting. Students create shaders networks with different color, bump, specular, normal and other maps and integrate the results...

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Level Design: In-Game Play

Students in Level Design class produce their own custom game levels. These are examples of their in-game play. All levels were custom modeled, textured and lit by students. Characters are also...

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3D Environment Renders

These images are the result of students working with different advanced lighting techniques for indoor and outdoor environments. Modeling is done by the students as well as the compositing and color...

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